Project Update - PPJ

Discussion regarding the Paw Paw's Jerky project

DEV BLOGBY JUSTIN2023

1/2/20233 min read

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The last couple weeks or so (probably more) were spent working on this animation. In particular, it takes time to create certain aspects; believe it or not, rendering or generating images from many frames to eventually compile a few seconds worth of something considered a heavy load (like smoke, flames and the like) can take hours or more — I won't even tell you how long it took to do that part alone!

I started out by 3D modeling a partial scene in which, away from the camera's view, you would find that there is more than what meets the eye than what is shown in the video; the fiery furnace is actually surrounded by the walls of a small log cabin — If you look closely, you may see the log-walls in the background. After the basic scene was created, modeling, texturing and basic lighting of the scene.. I went ahead to create the branding iron:

Here's the video of the animation in 4k.

Paw Paw's Jerky

What does beef jerky have to do with 3D animation+ — Well, I'll tell you; absolutely nothing, except that it's a great snack and especially if it's from Paw Paw's Jerky. Now, I'm not saying so because I'm being paid or anything, simply put.. their beef jerky is simply amazing and the best out there — There's no fair competition to pit against Amy & Jay. Seriously, 'Don't mess with Paw — At All!' or do, really — do it.

The only true reason beef jerky would have anything to do with 3D animation (besides necessary fuel to work & play) is to create a professional animated logo for a business that sells it (unless someone makes a movie about it or something). I've spent the last couple weeks (or more) working on a thirteen second animated logo for the good folks at Paw Paw's Jerky.

Without further ado...

What Did It Take?

— Justin

As you may see in the photo, the branding iron is quite detailed and created specifically for 3D animated film, but that isn't the last of what was required to finish the project. After the PPJ Branding Iron was modeled, textured+, I set up the the fire and smoke; these elements must be simulated to properly glow and smoke to rise up into the furnace's exit vent — This is what caused the render time to skyrocket! But in the end, I feel that the wait-time of the rendering was well worth a product to turn out great.

With the fire + smoke setup finished, I had to prepare my camera's angle while also keeping in mind that the branding iron's movement must adequately simulate a human's touch. With all of that rendered out via the camera's output, I had to take the raw data into Adobe After Effects to add in a few more details; the sparks.

For the final touch, I recorded a small guitar tune with a music program and sent it off to an encoder to produce the 4K MP4.

Overall, it took a lot of patience and careful attention to detail.

Thanks for reading,

Justin is the owner and current independent developer at Evigilo Entertainment. His thoughts and opinions are a direct reflection of Evigilo Entertainment's values, morals and ethics.

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